— 2+ years in the game industry and/or equivalent experience with games rendering techniques and interfaces;
— Strong knowledge of C++ and shader languages;
— Strong math skills (trigonometry, linear algebra, and mathematical concepts);
— Experience with debugging and profiling;
— Experience with optimization.
Nice to have:
— Strong understanding of memory management;
— Experience with mobile and consoles;
— Experience with UnrealEngine and/or Unity;
— Experience with large game projects and complex render pipelines.
You will do:
— profiling, optimizing, and improving render code;
— adaptation pipeline and shaders to different platforms;
— debugging and fixing visual bugs;
— extending render code.
— Career and professional development;
— Competitive salary which is linked to the exchange rate;
— Transparent working conditions;
— Long-term employment, paid vacation, and sick days;
— Regular salary reviews;
— A cool team and a variety of activities for every taste;
— Advanced training: compensation of 50% of the cost of training courses, video courses;
— Compensation of 50% of the cost of corporate English lessons and a sports subscription;